In 2012, in response to toxicity and harassment in League of Legends, Riot Games launched a "player behavior team" of psychologists to combat harassment on its platform. Tencent bought the remaining 7 percent on Decemthe price was not disclosed. In February 2011, Tencent invested $400 million for a 93 percent stake in Riot Games. On May 10, 2010, Riot Games announced that they would take over distribution and operation of their game in Europe to do so, Riot Games relocated their European headquarters in Brighton to new offices in Dublin. Their game designers and executives participated in online forums to make adjustments based on player feedback. įollowing six months of beta tests, Riot Games released League of Legends as a free-to-play game on October 27, 2009. After several rounds of funding totalling $8 million, including investments by the Benchmark and FirstMark Capital venture capital firms, as well as Chinese holding company Tencent, who would later become League of Legends ' distributor in China, and then the parent company of Riot Games. Merrill said that they approached publishers who were baffled by the game's lack of a single-player mode and free-to-play business model. As they refined League of Legends ' initial creation, they pitched investors a video game company rooted in e-commerce. The first person Riot Games recruited was Steve "Guinsoo" Feak, one of the early developers of DotA Allstars, a game considered to have been foundational to the MOBA genre. Riot Games was established in September 2006 in Santa Monica, California. īeck and Merrill sought funding from family and angel investors, raising US$1.5 million to launch their company. They also drew inspiration from Asian video game designers who released their games for no up-front cost and instead charged for additional perks. Beck and Merrill believed too many video game developers diverted their focus from game to game too often, distinguishing Defense of the Ancients as an indication that games could be supported and monetized long-term. Riot Games' founders, Brandon "Ryze" Beck and Marc "Tryndamere" Merrill, became friends while roommates at the University of Southern California, where the two studied business.
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